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Join our new workshop, "Houdini for Games in Unreal Engine," led by Grayson Cotrell. This course will guide you in using Houdini Digital Assets (HDAs) for Unreal Engine to create game-ready procedural art assets.

You'll learn to think like a technical artist and efficiently solve problems for optimized results. We'll cover base simulation setup and creating a network of HDAs for the desired look. We'll also provide an artist-friendly setup to handle client retakes efficiently. By the end, you'll be able to direct the simulation and explore asset looks.


Course instructor Grayson Cotrell, a Gnomon School Of VFX graduate and Naughty Dog alum, specializes in Dynamics & Destruction. Now, he develops tools & workflows for quick creation of game-ready destructible objects and simulations. In his free time, Grayson enjoys motorcycling, exercising, and video gaming.to rendering techniques in Unreal Engine and seamlessly integrate them into the Nuke post-production pipeline for an impeccable final product.

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MEET YOUR INSTRUCTOR

GRAYSON COTRELL

I love making tools & watching other artists use them. After graduating from Gnomon School Of VFX, I took a job as a modeling/prop artist at Naughty Dog. I grew my Houdini Skillset while there and transitioned into a Technical Artist position, Specializing in Dynamics & Destruction. Now, I set up tools & workflows for our Dynamics Department to quickly create game ready destructible objects and simulations. I’ve been working with 3D for over 5 years and working at Naughty Dog for 3 year.In my free time, I love going for rides on my motorcycle (Ninja Zx6r for any bike geeks out there) with friends, exercising, and playing video games.